City of Villains

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Are You Destined for Great Evil?

City of Villains™ is the standalone sequel to critically acclaimed MMORPG City of Heroes®. Using a staggering assortment of new powers, abilities, and customization options, players can now experience sinister game play from the other side of the mask. With diabolical craft and guile, players forge new super-powered villain characters in an attempt to dominate the world. Heroes and authorities of Paragon City will do all in their power to thwart these evil plans of destruction. It will take a supreme effort for true domination.
Features

Become an infamous Villain:
Players can advance from low level thugs to eventually fulfill their destiny as legendary arch-criminals.

Design and build infinitely customizable fortresses of evil:
Players repel intruders with vicious weaponry and diabolical defenses.

Heroes and Villains collide:
Now players can choose to take on the most challenging rivals of all time...each other!

Features a huge variety of villain missions:
Including heists, kidnappings, infiltrations, and more!

Incredible villain variety:
Including new archetypes, powers, villain costumes, and the deadly new villain group Arachnos!

POWERS

As you begin to plot your dastardly deeds against all who oppose you, familiarize yourself with your supreme powers. Total conquest can only be achieved by complete mastery of your unique talents. When in battle, you can use the powers slotted in your Power Tray. There's a wide array of effects that these powers will have on an enemy. The following list contains some of the general characteristics that powers can have. Note that there are unique powers that do not fall into these categories, and there are some that may combine effects from multiple categories (for example, a vampiric attack that damages your foes while healing you in return).

Attack Powers: Deal damage to an enemy—this can be damage to a single target or area of effect (damaging all targets within a given area). Total damage of some powers can be dealt up front in a single shot or in damage over time (dealing a set amount of damage to an enemy for a specific or random duration of time).


Defense Powers: Improve your survivability in battle by making it harder for enemies to land an attack on you or by reducing the damage done when an attack hits you. Powers that boost Defense make you that much more difficult to hit; powers that increase your Resistance will make you take less damage than normal.

Mezzes & Taunts: Mezzes (short for Mesmerize) restrict your enemy's actions, whether it be preventing them from moving or by stopping all action with some form of stun effect. Some powers turn a foe against his comrades for a time. Taunts attempt to compel the enemy into attacking you, causing them to abandon their current targets. On the other hand, Stalkers receive an ability known as "Pacify." This is a "reverse taunt," which makes enemies stop attacking you.

Buffs & Heals: Buffs improve the effectiveness of you or your allies in combat by raising certain traits, such as accuracy. Heals replenish Hit Points lost in battle.

Debuffs: Debuffs make enemies less effective in combat; for example, reducing their damage resistance or the rate of their attacks or reducing the accuracy of their attacks and how much damage they can do.
Brief List of Powers Terminology

Ally: Another player-controlled villain

Confuse: A Confused NPC target attacks his own allies and ignores the player.

However, the player can still attack this target. If a player becomes Confused, he can affect allies and enemies equally. Buffs, debuffs, damage, and heals (including AoE [area of effect] powers) will affect all. The target reticule colors will be randomized, and for the duration of the Confuse effect, you will randomly select new targets whether they be friend or foe. Confuse will not disable your toggle powers.

Disorient: Target is unable to attack for the duration of the attack. Disoriented targets can move very slowly, and all toggle powers will be disabled.

Fear: Target is unable to move or attack. If target takes damage or is healed, target can move for 10 seconds or execute one power before becoming Feared again. Fear does not disable your toggle powers.

Hold: Held Target cannot move or attack for the duration of the effect. Hold disables your Toggle powers.

Immobilize: Target is unable to move for the duration of the effect but can still attack. Immobilize does not disable toggle powers.

Sleep: Target is unable to move or attack. If damage or healing is received, target can move and attack as usual. Sleep disables toggle powers.

Slow: Target's movement speed and attack rate are reduced.

Snare: Target's movement speed is reduced.

Taunt: Taunts force affected enemies to target and attack you, regardless of their prior actions. Some taunts are area effect and will cause multiple targets to attack you. All taunts are limited in duration.

Teammate: Another villain that is in a group with you (some powers can only affect teammates and not allies).
Game site: http://www.cityofvillains.com/

City of Villains Trailer

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