X-Men Origins: Wolverine UNCAGED Edition (PS3)

By GAME2P.COM on 6:22 PM

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X-Men OriginsMaking certain superhero videogames must be difficult. Some guys, like Batman, are just regular people with lots of money and awesome gadgets, and they can still die. But what about nearly immortal characters, like Superman? The Man of Steel has kryptonite to make him a little more "human," but Marvel's undying bundle of anger, Wolverine, can survive almost anything (or at least put himself back together after being torn to shreds). Wolverine's latest adventure X-Men Origins: Wolverine, does a great job of making you feel like the nearly invincible mutant, but it doesn't quite provide a story to match.

Like the title indicates, Origins details Wolverine's beginnings...well more of the origin of his name and adamantium frame. The character's true origin began in the 1800s. Regardless, Origins' five-chapter tale alternates between the present (mostly the Weapon X facility) and three years in the past (in an African jungle), setting up a frame story that slowly but surely drives the narrative forward. After act three, however, things start to get weird; for every question the game answers, it brings up two more. Other popular mutants, like Gambit and the Blob, make brief appearances, but their cameos only confuse the tale of flashbacks further. By the end, the game has set up so many loose plot threads that it leaves no choice but to try and wrap them up in a confusing mishmash of explosions and overlong battles.



But you're playing this game for one reason and it's not for a Dickensian retelling of Logan's history; it's to do what "he does best": tear people in half with reckless, bloody abandon. And that's what Origins gets right. The camera cinematically sweeps around the battlefield, and the game throws the action into slow motion whenever you execute an especially violent decapitation. And almost every enemy can succumb to getting ripped apart at the torso or a messy decapitation. The combos are simple, and button-mashing usually works just as well as any type of strategy. But the game always makes you feel like an effective killing machine.

The guys you're killing, however, get old pretty fast. Both the "past" jungle levels and "present" facility chapters pit you against the exact same enemies, reskinned to fit their surroundings. It's even more off-putting when you start fighting mutants. How many blade-wielding, four-armed dancers exist in Wolverine's world? Apparently several hundred. Boss encounters, while they force you to change up your battle strategy a little, are simple exercises in running around in circles, leaping on your opponent's back, and slowly whittling away at their health bar.

X-Men Origins

But to ease the grind of fighting the game's endless parade of cloned grunts, Origins incorporates a few adventure-like qualities (leveling up, equipping new powers, choosing which skills to power up). While it adds a sense of purpose to the slaughter, it's also a bit misleading. You can constantly upgrade your strength and stamina, but the enemies always seem to take the same amount of punishment. And it makes the cut-scenes, where Wolverine effortlessly slices through skin, bone, and concrete walls that much more jarring. How do the same enemies take so much more damage when they're in-game? By the end of Origins, I was hoping to have created a Wolverine who could swing a fist and immediately send limbs flying, rather than a character that feels about the same as he did at the beginning of the game.

Origins also occasionally throws in some nonsensical platforming sections to slow things down. Suddenly, the camera feels like less of a thrilling addition, and more like an annoyance whose purpose is to make you die. Leaping precariously between platforms or girders with Wolverine's inexact jumping is one thing, but some scenes force you to run toward the camera, away from some cataclysmic danger, usually while avoiding obstacles at the same time. Screw up: You die, and start over (though invisible walls tend to keep you from taking too many unnecessary leaps to your doom).

X-Men Origins

The game has unlockable costumes, which is a nice change if you get tired of looking at Logan's A-shirt attire, but neither costumes nor battle damage carry over to most of the game's cut-scenes. One second you're dressed as the classic, yellow-and-blue suited Wolverine, the next you're looking at your character in jeans and a white shirt -- all the more strange since most of the scenes take place in-engine, not as separate, high-rendered cinematics. It's the oversight to little details that ultimately detract from the game the most. Sure, Wolverine takes battle damage, exposing gaping chest wounds, protruding arm bones, and a bare skull. But his pants are always perfectly intact. Maybe Levi's Jeans has a secret deal with the Wolverine game: the pants can get a little bloody, but they can't sustain damage -- like a racing game where none of the cars can show any scratches or dents.

While Origins doesn't seem to have any game-breaking bugs, I still ran into spots that had me walking in mid-air or grabbing onto invisible ledges. Even the final boss encounter forced me to spend part of the battle running around in the sky, just trying to get back to the battlefield. The game never locked up or dropped me through a floor, but it still has some pretty big glitches for a finished product. And, this is a minor detail, but Origins doesn't have subtitles. If you want to turn down the game's constant shouting and battle noises, you'll also miss out on everything the characters are saying.

X-Men Origins

As a mindless, button-masher that puts you in control of the eternally angry Wolverine, the game provides some simple fun. But it quickly devolves into a mediocre Tomb Raider/God of War mash-up of balancing across precarious ledges, quick time events, and moving crates around to solve "puzzles." Origins isn't bad at what it does, but what it does isn't very ambitious.

Armed with Wings

By GAME2P.COM on 8:55 PM

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One of the most aptly-named casual games ever, Armed with Wings by Sun Studios for Armor Games is an enjoyable platformer with some innovative twists. You play the role of a fallen hero, brought back to life from the "blackmist" in search of vengeance, armed with a katana and an eagle. That's right, an eagle. Designed to augment the typical start-to-finish run of platformers, you have control of an eagle that helps you reach your goal in a variety of ways. In most levels, that goal is simply to make it to the end flag by chopping your way through enemies and solving various environmental puzzles, like getting bridges to extend, distracting enemies and more.



You will want to run the tutorial stage your first time playing because there's a slight learning curve (mainly using the controls) to this game. The first thing you'll notice is the monochrome environment, reminiscent of the classic N. The levels are stylish enough to hold your attention without getting tiresome, especially when you consider that according to the story, you and your eagle are manifested in the "blackmist," an alternate reality of sorts. Controls take a bit of getting used to: move with the [arrow] keys, [Z] to attack, [X] to block, while the [A], [S] and [D] buttons control your eagle.

The sole aspect of this game that sets it apart from any other typical action/puzzle platform games is your pet eagle, which lets you to interact with both the environment and enemies in some fun and interesting ways. You release the eagle by pushing [A], allowing it to fly around under your control for a certain time before it's summoned back to you. Using [S] allows the eagle to pick up various items like rocks and keys; things that you need to advance through the level but can't reach yourself. [D] sets the eagle to an idle mode, returning control to the hero while the eagle stays in place. All of this adds up to a variety of uses such as distracting enemies while you slice-and-dice them from behind, scouting locations up ahead, picking up items you need to advance, and much more. In early stages, reaching the goal flag can be as simple as cutting your way through a few opponents. In later stages, you'll have to rely on your puzzle-solving skills, even when it comes to certain boss fights. The attacking mechanic is pretty fun; basic attack is a three-swipe sword combo. There's also an uppercut swipe that leaves enemies reeling, giving you some breathing room. Then there's the ultimate; a charged attack that can devastate enemies (as well as some objects in the environment).



Analysis: At its core, Armed with Wings is an action/puzzle platformer, and no amount of glitz and glamor is going to change that. But even if you're sick to death of platformers, this game offers something special: an innovative game mechanic with polish and style. Snazzy cut scenes before and after boss fights add some great eye candy, while an evenly-progressing difficulty system keeps you from throwing in the towel. Control would have been better if configurable (for fans of WASD movement), but it works. The ability to jump would also have been a nice addition, although many of puzzles rest solely on your inability to do so. Check out the built-in walkthrough on the menu screen if you get stuck and again, be sure to check out the tutorial stage in the "How to Play" section or you'll be flying blind.
By Josh at jayisgames.com
Play Armed with Wings.

Combat Arms -MMOFPS Action

By GAME2P.COM on 8:09 PM

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Combat Arms -MMOFPS Action wallpaper

JOIN THE ARMS RACE
Prepare to drop into an ever-changing theater of conflict, where you are in control of your gameplay- from your fully customizable character, to your lethal arsenal of weapons to the scenarios you want to experience. Experience fierce battles online with up to 15 of your friends (and enemies) in dense jungles,frozen tundras, industrial wastelands, and more! Grab your gear and get ready for battle!!

Combat Arms -MMOFPS Action win

Character customization
If you forget to bring it with you onto the battlefield, you've only got yourself to blame! Over 30 real word guns, from assault rifles, SMGs, to shotguns, are all at your soldier's disposal, along with secondary weapons such as different grenades, LAW rockets, and mines. In addition to weapons, your soldier can be tricked out with various camouflages, helmets, vests, and cosmetic items such as berets, bandanas and sunglasses. Every month new items will be added that can give you a new tactical advantage on the battlefield - so keep your eyes out for them!

Combat Arms -MMOFPS Action game play

Modifiable Weapons
Combat Arms is a free to play, online multiplayer first-person shooter. It features a wide range of stages, multiple weapons, customizable characters, and exciting gameplay. You can also customize your weapon, form clans, and see how your skills stack up against other players with our robust stat-tracking and player profile system. It's a game that's easy to learn, and hard to master.

Combat Arms -MMOFPS Action weapon list

Clan system
Just because you're a soldier of fortune doesn't mean you have to go it alone! All the tools you'll need to build a top squad are at your disposal in-game, from managing applicants to putting up notices for your members. You'll also be able to easily find matches with other player clans through our Clan Match system, and battle to become the top mercenary outfit!

Constant Content Updates & Events
COMBAT ARMS is a live, constantly evolving game. Every month will bring new weapons and gear, new game modes, and new maps. Even after the game launches, we'll be listening to player feedback on what new content you'd like us to add. We'll also be hosting live events where you can win in-game items and other offline prizes.



Free to Play
Best of all, COMBAT ARMS is Free to Play. What does this mean? It means you'll never have to pay a cent unless you want to. What you get at game launch will always be available for free, and new free content will be added as well!
Official site: Click here

Combat Arms -MMOFPS Action Trailer