Modern Warfare 2, the sequel to Call of Duty 4: Modern Warfare, is in development and set to release on November 10, 2009. It was officially announced by Activision Blizzard on December 3, 2008.
No co-operative play will be included in the campaign of Modern Warfare 2, unlike the previous installment. In the Game Informer article, Infinity Ward stated that co-op campaign detracted greatly from the cinematic effect of the game no matter how they tried to implement it. However, a new mode of gameplay, called Special Forces mode, will include co-operative play. Special Forces mode will include several fast-paced action missions similar to Mile High Club which will be of much higher difficulty than normal campaign missions and will lack real stories.
It has also been stated that NPCs will carry customized weaponry, similar to multiplayer.
In at least one mission, enemy soldiers will be amongst non-combatant civilians, forcing the player to discern between civilians and militia soldiers.
Modern Warfare 2 is to feature Russia once again in political turmoil. Makarov, a political leader coming from the shadow of Imran Zakhaev, plots to cause a chain of events that would threaten global security. The plan made by Makarov is deemed dangerous enough for Task Force 141, led by Cpt. Soap MacTavish, to be deployed to Russia. There, the force must fight its way through near-white out conditions. After escaping the scene on snowmobiles, Task Force 141 is later deployed to Rio De Janeiro to capture an arms der linked to the plot, eventually being led to the barren lands of Afghanistan. But the intel Cpt. Soap MacTavish and the rest of Task Force 141 is receiving is likely inaccurate, as even they do not understand the danger of the sinister plot.
On May 10th, a promotional video for Modern Warfare 2 was unveiled on TNT. Multiple weapons were shown in the video, all of which are listed above, along with weapons shown in the Game Informer article. On May 21st, a second promotional video was shown on GTTV. Both of the two videos were pieces of the large trailer that was to be released on May 24th, to which an Infinity Ward developer responded, "The extended trailer which launches on ModernWarfare2.com on Sunday will be 5x the amount of content.".[3]
Sure enough, the full length trailer topped off at around 2 minutes with more gameplay than was previously shown. The trailer's debut was so popular that the official Infinity Ward forums were crashed for nearly ten minutes, due to the flood of people.
The game story develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by that character in the past. This can involve saving people's lives by taking over their bodies in their memories and changing the course of history.
One of the available gameplay videos shows the protagonist enter the memories of a cow carcass, thus reliving the final moments of the animal in a slaughtering house before being decapitated.
The game, being set in an arctic setting, employs body heat as a health meter - the player must use heat sources (such as lights or stoves) to replenish health.
Cryostasis takes place in 1981 on a nuclear icebreaker called the North Wind, which has become shipwrecked near the North Pole. The main character, Alexander Nesterov, is a Russian meteorologist who must investigate what happened onboard the ship. But he’s not alone, and the North Wind is now plagued by dead crewmen who have undergone a bizarre metamorphosis due to the effects of the incredibly cold climate. Alexander must try to unravel the mystery of the ship captain’s death and discover whether it was the cold or possibly, something far more sinister.
The game is the first to make use of Nvidia PhysX real-time water physics as displayed in a tech demo of the game engine.
Cryostasis has so far received mixed reviews. Resolution Magazine described the game as "tense, frequently innovative and attractive," and claimed that "its shortcomings are definitely outweighed by its strengths," awarding it 78%. Eurogamer was slightly more critical, awarding the game 6 out of 10 and stating that "it's not quite creative enough - its environments fall into a monotony of samey rooms and bulkheads - and its combat is too clunky to be delicious." PC Format meanwhile award the game 83% and called it "A beautiful, yet flawed gem that offers up a thoroughly unique experience."
Cryostasis doesn't utilize multi-core CPU support, and thus makes it difficult for many players to play the game smoothly. This is uncommon as most modern games take advantage of multi-core CPUs. The issue has been discussed in the official game forum.
The first-quarter siege on gamers' wallets continues this week with an array of high-profile releases, but none is bigger than Halo Wars for the Xbox 360. Set for a March 3 release, the real-time strategy take on Microsoft's sci-fi first-person shooter franchise marks a bittersweet milestone for developer Ensemble. Halo Wars will be the Texas-based studio's first foray onto consoles, but also its final finished game, given that Microsoft shut down the developer in January.
Although that sad news could assure Halo Wars a place in gaming history, Sega's new real-time and turn-based hybrid strategy game is guaranteed to be historic. Developed by The Creative Assembly and set for release on the same day as Halo Wars, Empire: Total War for the PC is set in the 18th century. Beyond allowing would-be world conquerors to muck around with the history books, Empire also introduces naval combat to the studio's trademark Total War franchise.
Empire: Total War isn't the only game that Sega has up its sleeve this week. The publisher is also shipping Phantasy Star Portable for the PSP and Sonic and the Black Knight for the Wii, both with a March 3 release. The latter game adds sword-based combat to the Sonic franchise, whereas the former tells a new story in the Phantasy Star Universe series, nestled between the events of the original and the Ambition of the Illuminus expansion.
Those aren't the only games on deck this week; Major League Baseball releases are stepping to the plate on every major system. 2K Sports has MLB 2K9 headed for the Xbox 360, PlayStation 3, Wii, PC, and PlayStation 2, and DS owners are getting a swing at MLB 2K9 Fantasy All-Stars. Sony is also swinging for the fences with MLB 09: The Show on the PS3, PS2, and PSP. All of the baseball games are set to charge the retail mound on March 3.
Also taking off on that packed launch day is Tom Clancy's HAWX for the Xbox 360 and PS3, the first installment of the author's Ubisoft games to take on air combat. Set in the near future, HAWX lets players fly the unfriendly skies in a variety of high-tech jet fighters. The PC edition of the game is expected next week.
For a full list of the week's game debuts, check out GameSpot's New Releases page.
No one could have suspected that the sequel to 2004's Killzone would be this good. Killzone 2 is a tremendous package, offering an exciting campaign and terrific competitive online play, neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre, making its meager attempts at storytelling easy to ignore. PlayStation 3 owners looking for a shooter to keep them busy for the rest of 2009 and beyond need look no further: The fierce action will keep you glued to your television screen for some time to come.
What makes Killzone 2's single-player campaign so much fun? First and foremost, the weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your loadout. The M82's effective scope makes zooming in on your target a breeze, yet this rifle is effective at close range as well, establishing itself from the beginning as a formidable firearm. The LS13 shotgun is also powerful and rewarding to fire; though you may only shoot off a foe's helmet with other weapons, you'll watch entire heads explode with a single blast from this close-range powerhouse. The bolt gun is another favorite, skewering enemy soldiers onto surfaces and exploding a short moment later. Though you're traversing a sci-fi setting, your weapons are decidedly modern-day, from the sniper rifle to the vicious flamethrower, with one exception: the lightning gun. This mighty instrument showers enemies with overpowering jolts of electricity, and though it's not available for long, it makes short work of robotic and humanoid foes. Each of these weapons feels just right; fantastic spurts of blood, outstanding animations, exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot.
Although there's a great variety of weaponry, you won't encounter that many different kinds of enemies as you fight your way across the war-torn landscapes of the planet Helghan. As in the original Killzone, your enemies consist largely of Helghast soldiers, yet though this limited selection led to monotony in the past, an assortment of factors in the sequel hold tedium at bay. The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters. As a result, Killzone 2's thrilling large-scale battles unfold dynamically and offer a legitimate challenge while rarely feeling unfair--a frustrating rocket-heavy final battle serving as the only exception.
Some excellent turret sequences and other segments also provide welcome variations on the shooting theme. At one point, you'll climb into a robotic shell and mow down infantry and tanks with machine gun fire and rockets. The way your transparent protective shield exhibits cracks as you take damage and the remarkable fire and smoke effects that light up the screen add to the excitement of the level. In another fun and visually stunning sequence, you'll use an antiaircraft turret to take down squadrons of enemy fighters. Even operating a standard turret is more appealing than you would expect, which is a result of great map design and well-scripted enemy entrances. If you're just using your standard arsenal, missions are diverse and engaging. You'll take aim at tanks (and in one boss fight, a hovering aircraft) using Killzone 2's potent rocket launcher, and you'll fight your way through a besieged air base in which winding corridors and intersecting passages have you battling multiple enemies on multiple levels.
Most levels take their cue from the usual first-person shooter formulas, and though it takes place in the spacefaring future, Killzone 2 feels more akin to a modern-day day FPS by way of its standard weapons and mostly humanoid enemies. It's an interesting blend of two disparate sensibilities that works far better than in the original, and it's further ripened by gameplay touches that feel authentic within that framework. Movement and turning speeds have a real feeling of weight, which is appropriate considering the heavy armor burdening you. This can make the controls feel somewhat sluggish at first, given that you take a moment to gather momentum. It doesn't take long to get accustomed to this sense of overall bulkiness, though, and it's consistently delivered across multiple mechanics. For example, when you jump, the way that you bend into the leap and cushion the landing with another slight crouch feels surprisingly realistic. That weight also informs movement in and out of cover. Killzone 2's cover system is solid, and it never removes you from a first-person viewpoint. Though some objects can obscure your view if you try to take potshots from behind them, sticking to cover and leaning out from behind walls is generally effective and intuitive.
Whether you go for a pop-and-shoot approach or just gun your way through, the mission design keeps you constantly moving from one objective to the next. The quick pace is one of Killzone 2's finest facets; battles don't wear on too long, and they aren't so brief as to be anticlimactic. Like many other shooters, mission objectives often involve turning a crank or pushing a button. In Killzone 2, this may mean rotating the controller to simulate the onscreen activity. These moments feel unnecessary and ironically disrupt the sense of immersion, but as tacked-on as they are, the actions are too brief to be especially annoying. You'll also use your gamepad's motion sensitivity to stabilize the sniper rifle, though the implementation here is subtle and therefore relatively harmless.
It's a real pity that there is so little context for the exceptional action. If you're familiar with the original Killzone, you'll at least have an idea why the ISA (International Strategic Alliance) is attacking the Helghast homeworld; if not, it's clear that as Thomas Sevchenko, you are on the side of the good guys--just not clear why they are the good guys. The dialogue is rudimentary (a discussion regarding sandwiches jumps immediately to mind), the characters forgettable, and the plot serves purely as a thin framework to move you from one environment to the next. Yet the cutscenes are top-notch, and unlike their counterparts in fellow PS3 shooter Haze, there's nothing intrinsically offensive or wearisome about the fist-pumping grunts at the core of the story. The story isn't deep or involving--it's just there, neither enhancing nor diminishing Killzone 2's action.
That action is enhanced by groundbreaking visuals that elevate Killzone 2 to the head of its class. Both technically and artistically, this is a real stunner. You'll first notice the obvious expressions of its technical prowess: environments jam-packed with objects and textured architectural details, pipes and crumbling rebar jutting from dilapidated buildings, and gorgeous lighting that drenches market squares and sandy battlefields with an incandescent glow. As you peel away the visual layers, your appreciation will only grow. Soldier animations are the best in the genre: Enemies move so fluidly during battle, and shift from cover to firing stance so smoothly, it's clear that meticulous attention was given to making each limb move authentically. Even the smallest details are striking. Raging fires react to the wind as it blows through the level, lightning flashes across the gloomy skies, and billows of smoke so thick you could choke on them cloud your view--but never so much as to be a gameplay annoyance.
These visuals coalesce beautifully to give Killzone 2 a cohesive look that relies as much on its art design as it does on its technology. A subtle grain filter, a good amount of motion blur, and deep color saturation give most levels a dank, overcast ambience, and asymmetrical architecture and other small stylistic touches make Helghan feel more like a grim alternate-universe Earth than a completely foreign world. The sound design offers an equally intense palette. Explosions are obnoxiously loud, and the din of gunfire spreads across the map. The largest battles, such as one that rages across a decrepit bridge, sound intensely chaotic, and the crack of lightning bolts on Blood Gracht may cause you to jump out of your seat. The stormy soundtrack rages at all the right moments but gets a bit overwrought, which befits the hammy voice acting more than it does the layered sound effects.
Although the campaign is over in eight or nine hours, many levels are eminently replayable thanks to tough enemy AI and multiple difficulty levels, and the game makes it easy to revisit specific sequences within its mission menu. But what gives this shooter legs is its fantastic online play, a fun and competitive extravaganza that issues a constant stream of benefits. Like the most recent Call of Duty games, Killzone 2 rewards you with bonuses as you play, which in this case can mean new weapons, extra grenades awarded upon respawning, and most intriguingly, entire classes. This is done not only via a leveling system that pushes you ever closer to the next reward, but also with ribbons earned by completing specific tasks, such as getting a certain percentage of your team's kills. These bonuses are earned separately from leveling, which makes for two layers of online play enhancements to keep you ever addicted.
These dividends flow in a seemingly endless current, though they aren't the only facet of online play that will keep you gripping your controller; the team-based gameplay itself is outstanding, which serves as reason enough to stick with Killzone 2. The modes themselves offer few surprises, what with variants on Team Deathmatch (Bodycount), Conquest (Capture and Hold), and Capture the Flag (Search and Retrieve), among others. Rather, matches are unique because these modes are strung seamlessly together, forcing teams to move from one objective to the next with barely a breather in-between. Up to five modes mesh into a single game, which keeps teams on their toes and spreads hotbeds of action about the maps. In a single match, you're likely to band with teammates in an exposed courtyard, navigate tight walkways as battles rage in the artificial gulley just beyond, and defend an objective in a claustrophobic alcove. It's unlikely that you'll have trouble finding players online to join you in one of Killzone 2's 32-player engagements, but should you be so inclined, you can fill out the games that you host with up to 15 AI-controlled bots. You can even practice offline in one-off matches with those same bots if you prefer.
The eight maps included are exceptional, largely because they are flexible enough to make every mode feel like a natural fit for the precise layouts. Aspects such as the varying spawn points of the propaganda speaker in Search and Retrieve, and the vulnerable locations of capture points in Capture and Hold, provide focused hot spots and send you to every nook and cranny of the maps. Be prepared to think vertically because the pathways wind up stairwells, through hidden tunnels, and across balconied walkways. The addition of techniques available to each of Killzone 2's seven classes makes the ensuing action even more dynamic. An engineer's turrets can make Pyrrhus Rise's natural chokepoints even more treacherous, whereas a cloaked enemy may pounce on you as you navigate Tharsis Depot's constricted walkways. All the while, visual flourishes such as floating embers on Visari Hammer and distant artillery fire on Salamun Market keep the mood oppressive.
Additional features flesh out the robust online play. You can join other teammates in a squad, a la Battlefield 2 and Enemy Territory, a feature that lets you coordinate attacks with ease. Full support for clans and clan challenges should make Killzone 2 a natural destination for competitive teams, and you can use killzone.com to schedule clan matches and tournaments. But whether you're a lone wolf or a clan enthusiast, you'll be happy to find a mostly smooth online experience, with only rare and short bouts of visual slowdown and online lag. In light of this extraordinary suite of online options, it's a pity that there is no cooperative play, and the single-player campaign seems ripe for such an addition, given that you're usually accompanied by an AI teammate.
You'll have to look to the inevitable Killzone 3 to find out if developer Guerilla can dig any diamonds out of this series' rough narrative. Otherwise, Killzone 2 is an exceptional first-person shooter, not because it does anything particularly new, but because it does everything extraordinarily well. There's certainly no doubting its graphical superiority, but though its moody visuals invite incessant superlatives, it's the tight, electric action that will make this an off- and online haven.
Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, PlayStation 3, Wii, Xbox 360, Nintendo DS, and PlayStation 2. It is the fifth installment in the main Call of Duty series. The game is set in the Pacific theater and Eastern front of World War II. The game shipped in North America on November 11, 2008, and will ship in Australia on November 12, 2008, and in Europe on November 14, 2008.
The story focuses on the final battles of World War II in the Pacific and Eastern Europe involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of a Marine Raider and a Red Army soldier, and is based on several historical battles, including the Makin Island raid, the Battle of Peleliu, and the Battle of Berlin. The multiplayer portion of the game contains various game modes, and contains a leveling system that allows the player to unlock additional weapons and rewards as they progress, which was originally implemented in Call of Duty 4: Modern Warfare. A new feature to the Call of Duty series is the co-op mode, which can support up to four players online and two offline.
Story
One part of a level entitled "Makin Raid" shows an Allied prisoner of war being tortured by the Japanese before having his throat slit by a katana. The player's character witnesses this scene and is later rescued by US Marines who liberate the camp. Two other levels show the player using the machine guns on a PBY Catalina to attack a Japanese naval fleet, and the beginning of the Russian campaign. In that level, the player and a Russian sniper attack German troops under the cover of a bombing raid.
Gameplay
World at War will feature a more mature theme than previous installments in the series. Swimming will be introduced to the series. While in water, the player cannot sprint and will only move at half speed. Flamethrowers, introduced in Call of Duty: United Offensive, will appear alongside flammable environments. Vehicles (i.e. Tanks) will also be reintroduced in this edition of Call of Duty. The game will be more open-ended than previous games in the series, as there will be multiple ways to complete objectives.
Multiplayer
World at War will have cooperative gameplay with up to two players via split screen on consoles, or four players online, for the first time in the franchise. In addition, the Wii version will also feature splitscreen multiplayer. All console versions of the game will use a perk system similar to that in Call of Duty 4. Activision has also confirmed that vehicles will be usable in multiplayer. Six multiplayer modes have been announced including team deathmatch and capture the flag, among others.
A special online co-op mode involving Nazi zombies is unlocked once the player completes the single player campaign. In it, up to four players must attempt to defend themselves from limitless waves of undead Nazi soldiers. With each kill and successful hit, players earn points that can be used to purchase weapons and fortifications to further defend themselves.
Call of Duty: World at War Trailer (HD)
Gears of War 2 is a tactical third-person shooter video game in development by Epic Games and to be published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game will use a heavily upgraded version of the Unreal Engine 3. During E3 2008, a worldwide release date for the game was set for November 7, 2008.
In Gears of War 2, the Locust have found a way to make giant emergence holes capable of destroying entire cities at once. Marcus Fenix and the rest of the COG Delta Squad are now drilling underground to "take the fight to the Locust." In a teaser of the first scenes of gameplay of Gears of War 2, COG soldiers engage in battle with a large army of Locust as they travel to drill into the underground region. Comic book writer Joshua Ortega says, "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe."
Gameplay
The demo at the Game Developers Conference indicated that much of the core gameplay elements that were central to Gears of War (a third-person game that has a heavy emphasis on using protective cover rather than "run and gun" style game play) would be present in the sequel.
John DiMaggio, the voice actor of the game's main character, Marcus Fenix, confirmed to IGN that players would be able to fight the large Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies. The game will also include the ability to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle, as seen in the 2008 Game Developer's Conference promotional video, later confirmed in informal interviews with developers and a Game Informer preview. Epic released a gameplay video which revealed the player may now use "downed" enemies as shields. Bleszinski confirmed also that players who have been injured can crawl as a final desperate attempt at life. Players would tap the 'A' Button to crawl faster. The level of blood and gore will also be increased, for example, when the player is close to death, wherever he moves there will be trails of blood behind him. This is the same for enemies, and the opponents who've been used as a meat shield. There will also be more ways to kill an opponent, such as punching them while they are downed, using the sniper rifle as a sledgehammer, or using the torque bow as an axe.
The cover story in the May 2008 issue of Game Informer revealed several new gameplay features. Players can now play on individual co-op play settings. One player may, for instance, play on Casual difficulty while the other teammate plays on Hardcore. A "communal combat system" will adapt to give a player at a lower difficulty an equivalently fair challenge as the player at higher difficulty. The player will be able to maintain multiple save files that work with the drop-in/drop-out co-op features. There will also be a fourth difficulty level that is a level below Casual; senior producer Rod Fergusson admitted that — for the first game — "We overshot on [the Casual] difficulty and a game that was a little harder than we intended." Some of the Xbox Live achievements can be completed through both play in single player and multiplayer mode, such as achieving 1,000 headshots. New enemy creatures are planned on being added, including one described by Cliff Bleszinski as one "that [makes] the Brumak look like a baby panda bear." In a developer's video, Cliff Bleszinski stated that Gears of War 2 would feature "drop in and out" co-op in the campaign. Another feature included in the game is an optional mature content filter, which when active makes blood appear as sparks and removes harsh language from the dialogue.
The collection of COG tags has been expanded to include the collection of story-based items such as personal letters and medical records, and a "war journal" will track which collectibles have been found and where missing ones can be located. The cut-scenes will also use the better facial rendering technology of the Epic engine, and will use more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Dom) to talk with their commanders "face-to-face."
New weapons have been announced as well as the return of weapons from the previous game. The accuracy, function, and power of several weapons has been altered, and all grenades can now be used as mines by placing them on walls or floors, and will detonate when approached by enemies. In addition, players can now be knocked over by the concussive force of a nearby detonating grenade. Cliff Bleszinski has also announced that there will be more vehicle missions in the campaign than before, such as the Centaur Tank which Cliff describes as a "tank with monster truck wheels." Players will also be able to ride a Brumak in the game; previously, the Brumak could only be fought by the player as an enemy.
Multiplayer
Gears of War 2 features an upgraded multiplayer mode that will allow up to ten users to simultaneously play. X360 magazine reported that Gears of War 2 will contain at least three new online multiplayer modes, called "Guardian," "Wingman," and "Submission." "Guardian" is essentially a modified version of "Assassination" from the original Gears of War, but allows players to continue fighting after the leader has been killed, but losing the ability to respawn. "Wingman" splits all ten players into five teams of two, where both members of a team play as the same character. "Submission," formerly known as "Meat Flag," is a version of capture the flag in which players attempt to "down" an enemy controlled by the game's AI and move its body to their team's base to earn points. A Halo-like matchmaking system will be utilized for the online multiplayer. In a GameTrailers TV E3 special, it was confirmed that bots will be available in multiplayer, but this feature was not elaborated upon.
A new co-op game mode was confirmed during Microsoft's E3 2008 press conference; called "Horde," this mode allows up to five players to fight off waves of attacking Locust together.[1] Horde Mode will not feature bot support as in competitive multiplayer, and can be played alone. The Locust attack in waves of multiple enemies which become more difficult as players progress.
Cameras in the multiplayer modes have also been improved significantly. Rather than static views from different points on a map, the new Battle Cam allows players to pan around a map as the camera focuses on areas of intense fighting, and the Ghost Cam allows a player to roam freely around a map. A photo mode will also be featured, with each photo taken by a player rated on the amount of action in the shot.
Regarding multiplayer-specific achievements, certain achievements such as getting a defined number of kills with a weapon have been altered. For example, to get an achievement which requires 500 kills with a weapon or 500 headshots, only the first kill or headshot made by a player in a given multplayer match will count towards the achievement. Cliff Bleszinski mentioned that this change was to emphasize the objectives of a multiplayer mode.
Awards
Gears of War 2 won several awards following its presentation at E3 2008. IGN gave it Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008. Game Critics Awards gave the game Best Action Game of E3 2008.
Gears of War 2 Trailer HIGH QUALITY
Metin2 is a massively multiplayer online game which is packed with great features including quests, guild battles and nation wars. Metin2 players from all over the globe will be able to play at no cost!
With a completely revamped Battle System, Metin2 is one of the best in any real time FPS/TPS MMORPG to date. The action is fast and furious, while attacking anything your weapon makes contact with. Such a battle system is a new kind of fighting style as the player is able to attack multiple targets simultaneously. Fighting moves include cut, split, bent, prick and projectiles. Metin2 simulates the speed and fierceness of real world fighting.
Oriental Characters and Architecture in a Fantasy-Empire of exotic martial-arts
Move through realistic villages in the far east and let the atmosphere of the Asian warriors take hold of your mind. In the near future you not only will fight with sword and bow, but you will also have the ability to use the refined way of the Bells and Fans.
Intelligent monsters will attack you in groups
You can inflict heavy wounds to multiple enemies at once. But be careful: When one monster is defeated, the others will not leave you alone. You must be especially wary in areas around the Metin Stones!
Create or become a member of a powerful guild and take complete control your empire.
As a member of a guild the results of your Guild Fights will have effects on both every guild member and the guild itself. You must fight to gain possession of one of the rare strongholds. As your guild´s might rises, you will get the chance to use Non-Player-Characters in your stronghold and train them to be more effective.
Fight other empires in the middle of the continent.
In hand-to-hand combat you will fight against other players from different empires for the domination of the continent. The victorious empire gains possession of money and land. You will gain Glory and Honor, as well as, earn a higher military ranking and lead other guild members in future fights.
Experienced warriors ride into battle!
As a reward for the successful completion of tasks you will earn a horse. While riding you will move much faster over the continent and gain advantages in battles.
There are many river, lake, and seashore locations for fishing
As your fishing skill increases, you will be able to fish for increasingly valuable things. You can brew potions from the things you fish, for the regeneration of health and spell power. Your results will depend on your skill level, fishing rod, and the bait you use.
Crafting and many other tasks will entertain you.
As your crafting skill increases, you will be able to upgrade your items in many ways.
Tasks will teach you how the game works and you will be challenged in difficult fighting tests.
Office site: Click here
Metin 2 MMOG Trailer
JOIN THE ARMS RACE
Prepare to drop into an ever-changing theater of conflict, where you are in control of your gameplay- from your fully customizable character, to your lethal arsenal of weapons to the scenarios you want to experience. Experience fierce battles online with up to 15 of your friends (and enemies) in dense jungles,frozen tundras, industrial wastelands, and more! Grab your gear and get ready for battle!!
Character customization
If you forget to bring it with you onto the battlefield, you've only got yourself to blame! Over 30 real word guns, from assault rifles, SMGs, to shotguns, are all at your soldier's disposal, along with secondary weapons such as different grenades, LAW rockets, and mines. In addition to weapons, your soldier can be tricked out with various camouflages, helmets, vests, and cosmetic items such as berets, bandanas and sunglasses. Every month new items will be added that can give you a new tactical advantage on the battlefield - so keep your eyes out for them!
Modifiable Weapons
Combat Arms is a free to play, online multiplayer first-person shooter. It features a wide range of stages, multiple weapons, customizable characters, and exciting gameplay. You can also customize your weapon, form clans, and see how your skills stack up against other players with our robust stat-tracking and player profile system. It's a game that's easy to learn, and hard to master.
Clan system
Just because you're a soldier of fortune doesn't mean you have to go it alone! All the tools you'll need to build a top squad are at your disposal in-game, from managing applicants to putting up notices for your members. You'll also be able to easily find matches with other player clans through our Clan Match system, and battle to become the top mercenary outfit!
Constant Content Updates & Events
COMBAT ARMS is a live, constantly evolving game. Every month will bring new weapons and gear, new game modes, and new maps. Even after the game launches, we'll be listening to player feedback on what new content you'd like us to add. We'll also be hosting live events where you can win in-game items and other offline prizes.
Free to Play
Best of all, COMBAT ARMS is Free to Play. What does this mean? It means you'll never have to pay a cent unless you want to. What you get at game launch will always be available for free, and new free content will be added as well!
Official site: Click here
Combat Arms -MMOFPS Action Trailer