Mana Khemia: Student Alliance (PSP) US Debut TrailerIt seems like it was only last year that the PS2 version of Mana Khemia was getting mediocre reviews - oh wait, it was just last year. A PSP port already? Ok, we'll roll with it. Nothing wrong with putting a little alchemy in your pocket, especially when there are multiplayer battles with exclusive rewards to be had. Sadly there are some technical issues that make the port pretty undesirable unless you're really that keen on the ad hoc additions.
Back to School
For those of you who didn't jump at the original, it's basically a guild-style RPG (where you accept quests from a front desk) except in this case you're a student at a magic academy signing up for classes. Each semester you need a certain amount of credits to pass, and you earn them by going on quests to gather certain items, kill a specific monster, or synthesize a particular item. Along the way you can also complete "free time" quests to learn more about your character, Vayne, who has a predictably hazy past, and his workshopmates: alchemically ambitious Jess, cat-girl to the max Nikki, and (cue theme song) Flay, with the big sword.
Character progression is somewhat frustrating, but also oddly compelling. You can't just grind in the field and level up. You earn points for defeating enemies, but those don't go into stat upgrades until you fill out your Growth Book (sort of like the license board in Final Fantasy XII) which requires that you synthesize items. I.e. crafting is not optional in this game, and in fact, it's probably the main draw (if you're into that sort of thing), although the battle system (transparently turn-based, with ways to strategically screw with the order) is pretty fun.
Underachiever
Actually, despite the somewhat generic look and sound, I would describe Mana Khemia as fun in general. The PSP version, however, has this incredibly unfun, dual-pronged fork-in-the-eye problem of too many pokey load breaks paired with one...h-ell of a...won---ky, fra-me...rate. There were so many times until I got used to it that I thought the game was just going to crash altogether. The Jump Start install might ameliorate this somewhat, but only if you have enough room on your memory stick. I know there are definitely people who will be hooked enough to grin and bear it, but it's too bad this couldn't have been a more polished product.
PROS: Fun combat, compelling character progression, new multiplayer battles
CONS: Horrible optimization
Dissidia: Final Fantasy is an action game produced by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2007. The game features characters from different Final Fantasy games and centers around a great conflict between the heroes and villains, as the god of discord, Chaos, tries to wrestle control of their worlds from the forces of good.
Dissidia: Final Fantasy's genre has been described as "dramatic progressive action" and its graphics are in three dimensions. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment.
Character movement is fully functional within the three-dimensional field map. Characters are able to perform special maneuvers using the environment, similar to the Reaction Command feature of Kingdom Hearts II. Traps with a variety of ill effects can be found throughout the arena.
Similar to many fighting games, the aim is for the player to reduce their opponent’s HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BP or "Brave Points". Both characters start out with equal BP, and each must steal BP from their opponent by attacking them with the basic "assist attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; the higher their BP, the more damage they inflict. However, once an HP attack is used, the character's own BP is reduced to 0 and then recovers to its starting amount. A character whose BP total has been depleted (past 0 BP and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP or BP damage, all attacks made against them cause critical damage, and the opponent gets a large boost to their BP.
One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining items scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable special attack similar to the Limit Break mechanic seen in many games in the series.
In Dissidia, there is an ongoing conflict between two gods: Chaos, the god of discord, and Cosmos, the goddess of harmony. The two gods have battled for eons, until Chaos summoned a number of villains from other universes to serve him. These villains built an army and overwhelmed the forces of good, and the balance of power tipped in Chaos' favor. The few survivors of the forces of good have banded together to strike back at Chaos and his forces and return order to the universes.
Characters
The game unites both protagonists and antagonists from installments of the main Final Fantasy series, their stories narrated by the first Final Fantasy game's Cid of the Lufaine (voiced by Bunta Sugawara). Chaos (voiced by Norio Wakamoto) also makes an appearance as the god of discord, while a new character, Cosmos (voiced by Sumi Shimamoto), appears as the goddess of harmony. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: eleven heroes and eleven villains, one of each representing Final Fantasy through Final Fantasy X, and two secret characters: a heroine representing Final Fantasy XI, and a villain representing Final Fantasy XII.
Characters' equipment can be customized, and they can gain EXP and gil from battles.
Many of the characters can transform into different forms, mostly as part of their EX Modes. For example, Sephiroth from Final Fantasy VII transforms into his One-Winged Angel form as seen in Final Fantasy VII Advent Children when entering EX Mode, whereas Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time. All characters have an alternate costume; examples include a design for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III and Squall's SeeD uniform as seen in Final Fantasy VIII.
Summons are accessible using Summon Stones. There are over 50 different summons, each with a different effect.
[PSP] Final Fantasy Dissidia New Trailer
The Buzz! trivia series was a huge hit on the PS2 and created as much of a stir in the gaming community as the board game Trivial Pursuit did way back in the 1980s. There's absolutely nothing original about quiz titles but the average gamer’s fascination with all things trivial means that a ready made audience is always available. Clearly the drawbacks of converting any Playstation title to a handheld format means compromises have to be made and, while games like Killzone have wisely changed genre during their transition to the PSP, the nature of Buzz! means that the PS2 game has remained mostly intact. The key factor though is whether it's still as much fun to play as the more grown up versions on the consoles. So, is it?
Buzz! allows for three separate users to save their trivia progress from the start and each new games starts with the same gaming grid with just three categories to begin with: Snapshot Challenge, Top Rank Challenge and Quickfire Movie Challenge. Then you'll be forced to take on the Time Challenge, after which the selection branches out to three choices which cover music, celebrities and just about everything else you can think of. When you strip all the fancy titles away though, there are only really a handful of different quizzes using a combination of text, pictures and even video. There are supposedly 5,000 questions packed into the tiny UMD so the first few runs should provide more than a challenge for the old grey matter.
The quizzes themselves are mostly straight forward, although the Virus Challenge has the added element of both time and negative answers eating away at your score making speed and accuracy very important. The Snapshot Challenge is a little more arcade-like so after answering a question you'll be taken to a grid where you may select one square to reveal. If it makes any sense to you then you may opt to answer a question otherwise you can simply pass and attempt to uncover more of the image. All this is compered by your energetic host (played to perfection by Jason Donovan) who pops up everywhere giving both encouragement and sarcasm in equal measures. This really adds personality to the whole thing and the voice acting really is superb and incredibly hammed up. The presentation is good too, with clear text and a very user friendly interface.
The scoring system is pretty straightforward, with speed rewarded and all your high score are saved for you on the cart. The replay value is provided with a collection of awards that can be won as you fulfil various criteria such as answering a question in under a second, 20 questions correctly in succession or even if you attain Gold Medals across the board. Multiplayer fans are also catered for even if you only have a single PSP. The Quiz Host mode allows a player to become the quizmaster, asking questions which appear on the screen whist up to six players can battle it out. The various challenges can be very entertaining too, with our first game asking 'who can touch their nose with their tongue?' The self explanatory Pass Around also supports six players and is designed to fit almost any scenario so you can decide on the questions’ difficulty or even the length of the game itself. The other method allows you to enjoy the game on up to four PSPs thanks to the game sharing option.
There's no question that your first few plays of Buzz! will be a joy. It’s very entertaining and quite a challenge too. Unfortunately, as much as it tries not to, it still suffers from repetition so that by the time you've attained gold on each of the sections you may have answered the same questions on multiple occasions. It's all still good stuff though and the Multiplayer is especially entertaining and, given that this is being sold as a budget title, it's well worth a purchase.
By Andrew Blanchard on pspworld.com
After the runaway success that Capcom has enjoyed with their Monster Hunter franschise, other Japanese software publishers have taken notice of the PSP. Sega's Phantasy Star Portable has enjoyed similarly strong sales, while Square Enix has a whole bunch of great things lined up for the system. In a recent interview with Gamasutra, Koei boss Kenji Matsubara stated that his company would also like to jump into the fray. Koei, which is most widely known for its Dynasty Warriors brawler, has something a little bit more cooperative in mind for their next PSP project. Even better, the company has Western gamers in mind specifically for this new game:
"One problem is that in the States, it's not so popular for people to get together and have team play with the PSP," said Matsubara. "Some people say that such team play will grow in the Western market, but some people say that Western people are not so much interested in team play. That's why we'd like to see if such team play could be popular in the Western market."
All of this sounds great to us, and we can't help but wonder whether the company will draw on existing properties like Romance of the Three Kingdoms or Disgaea, or whether they will strike out to explore new territory with thier planned PSP game.
By Kris Erickson on pspworld.com
The most recent issue of Famitsu contains quite a few interesting details about the upcoming PSP game Final Fantasy Agito XIII. The title began life as a mobile phone spin-off, but somewhere between the orignal announcement and the recent Square Enix press event, plans changed. According to Famitsu, the developers were unhappy with the current state of mobile gaming and decided instead to build the game for the more popular -- and more capable -- PSP.
The magazine revealed that the game will also use a similar battle system to the one found in Crisis Core. The so-called ATB system allows players to freely move around the battlefield, block and attack at will (even though they must wait for a counter bar to fill before attacking). Agito will use an advanced version of this system, however the developers also revealed that it will be possible to control more than one character in Agito XIII.
The third bit of juicy news to escape the Japanese publication is that Agito will also support online multiplayer for up to 3 players using online Infrastructure, a rarity for Japanese games.
By Kris Erickson on pspworld.com
With the Tokyo Game Show just around the corner, there are some exciting announcements coming up for PSP owners. Last week, we heard that Square Enix will be showing playable versions of Dissidia and Kingdom Hearts at the event. Today, Capcom have revealed the list of upcoming titles that they will be bringing to Tokyo, when the convention kicks off on October 10th. The confirmed games on show from the company are:
- Resident Evil 5 (PS3, Xbox 360)
- Bionic Commando (PS3, Xbox 360)
- Street Fighter IV (PS3, Xbox 360)
- Monster Hunter 3 tri- (Wii)
- Tatsunoko Vs. Capcom (Wii)
- Dead Rising (Wii)
- Fate Unlimited Codes (PS2)
- Mega Man Star Force 3 (NDS)
- Gyakuten Kenji (NDS)
- Devil Kings : Battle Heroes (PSP)
Devil Kings: Battle Heroes is a spinoff of Capcom's successful PS2 hack 'n slash battlefield franchise. In the console game, players took on hordes of enemy soldiers in a manner similar to the Dynasty Warriors series. For the PSP game, Capcom has scaled back the combat a bit to make it a 2 on 2 arcade fighter. We expect that fans of the PS2 games will be excited to see if their favorite characters made the cut for the PSP verison, and we look forward to hearing more about this game from the show floor in Tokyo.
This article is about how to use Skype to make PSP as PSP phone and add DVD to PSP phone with DVD Ripper software. Skype is an instantly communicate tool that can change PSP to PSP phone to call homely telephone. Can you image that the authentic game player can be use as a phone to make common call to your friends? Skype for PSP can call other Skype user free, including PC Skype, mobile phone Skype and others.
Recently, after Sony update firmware to version 3.90, we can use Skype on PSP and make PSP as PSP phone is an easy job.
The article has three parts, list as follow:
Part one.How to use Skype make PSP as PSP phone (requests 3.90 firmware, Mic phone )
Part two.How to Rip DVD with DVD Ripper software on PSP phone (on Windows )
Part three.How to go to internet on PSP (The basic to use Skype for PSP)
Let s go to overthrow PSP.
Part one: How to use Skype make PSP as PSP phone.
Skype just can be use on PSP Slim firmware version 3.90 and above, so if you don't have the right version, please go here to download the firmware v3.90.
1.Update PSP Slim to V3.90.
After download the firmware above, extract the PSPV3.90 rar file and find the file named EBOOT.PBP.
Connect PSP to PC with USB, open the memory stick, go to the 'GAME' folder, create new folder name 'UPDATE', copy the EBOOT.PBP and put it on.
Now, turn on PSP, go to Game ? Memory Stick, you'll see the update file as picture follow:
Press 'Enter' key to run the file. It'll show your instructions about how to finish the update issue.
Notice: Must make sure the battery at least has 50% power when you begin to update.
When finish, you can go to Settings -- System Settings -- System Information to check the version of your PSP. If you do the right update, it'll show System Software Version 3.90.
2.How to use Skype on PSP Slim.
Skype need special earphone to call ordinary number. There are three ear phones: Single Pack, Twinpack, Lepo PSP Slim & lite -Headphones & Mic With Remote Control, anyone of them is OK.
First, after update PSP to V3.90, you can find the 'Skype' logo at 'Network'.
Second, press 'enter' button to run 'Skype'.
If you can't see Skype logo after update to V3.90, then you should active Skype function as follow:
1)Turn off PSP, press R button and turn on PSP at the same time.
2)Go to 'Configuration', change Fake region to America or any other just not Japan. Return to open Skype again.
Remember create internet connection on PSP before you run Skype on it. If you don't know how to do, please go to Part Three first.
Third, create new account.
When you run Skype, it'll turn background to blue, and ask Log in or Create New Account.
Here we choose create a new one.
1) Choose create new account, enter your nick, and then enter another user name, it's your Skype account that can be use to log in, different from nickname. Enter a password and email, accept the condition like register at forum.
2) Now, it need connect to internet, select the network we do at Part one.
3) Now, Skype auto check your register info.
4) OK, if you do everything right, then register succeed.
Now, you have your Skype account, run it and fill the log in info. Before you can use the Skype, it requests 'Skype Test Call'. Insert the earphone mentioned above and follow the instruction to have a test.
After finish the test, enter Skype main menu. It'll take you some times to sync 'Contacts' info.
Choose a contact who online now or you can use two PSP to log in, of course, with different account. Press enter button to call the one who online.
The one who was called can press 'Enter' to accept or 'Back' to refuse.
When you calling, you can keep the call, cut the call and check the info of the opposing party.
The dial keyboard can make you call ordinarily number if your Skype account have enough money.
Part Two: How to Rip DVD with DVD Ripper software on PSP phone (on Windows)
Besides Skype, as you know, PSP have many other functions such as play video, movie, music and take photos. The part one is make PSP into PSP phone, now let’s rip DVD on PSP phone with DVD Ripper software.
I have many DVDs, and it's rebarbative to download movies from internet, I think many people feel that boring. The reason I choose this DVD Ripper is that I think it’s one of the best DVD Ripper that rips DVD with high quality and fast speed I even used on my PC. If you already have other dvd ripper software, you can rip dvd with what you have but not the follow steps.
1.Install Daniusoft DVD Ripper and load DVD.
2.Select the right format you want to rip and the output folder.
3.Press 'Start' to rip DVD movie to the right format.
This DVD ripper software can also set twice volume of output file, capture photo from DVD and save to computer. I capture photos when preview, it's much convenient for me. It can rip DVD to all popular players, so I can use it for iPod, too.
4.After conversion, copy the file and put it to the 'Movie' folder or 'Video' folder, now you can enjoy DVDs on your PSP phone. Don't forget, you can rip DVD just as personal not commercial.
Part Three: Go to internet on PSP.
If you have known how to do that, please go to part one.
If you still a freshman, please follow the steps to go to internet with your PSP.
1.Turn on PSP and go to Settings.
2.Find 'Network Settings' and enter.
3.Choose 'Infrastructure Mode'.
4.Select 'New Connection'.
5.Make it 'Scan'. It will take seconds to scan around for wireless router.
6.After scan, choose the SSID you want to enter, before you can go to internet, you should enter your name and press 'Enter' to quit.
7.Go ahead. Select the network and enter it, then you need to input a 'WEP Key' before you can go to internet.
If you have Notebook and use wireless router, then you can import your wireless router 'WEP Key' here.
If you enter a wrong 'WEP Key', it will warning 'The characters you entered are not valid',that means you should connect again and get a right key.
Star Ocean 4 Description
The newest Star Ocean follows Edge Maverick and friends in this epic sci-fi RPG. Though little is know about the specifics of the game it looks as though up to four party members can enter the battle field, a change from the series's usual three. With the ability to control your own space ship and land on multiple planets, SO4 looks to be a rich adventure.
The Star Ocean series is making its debut into the "next-gen" era. So far, things are looking out of this world.
One of the more surprising parts of Tuesday night's Xbox 360 RPG event in Tokyo was Star Ocean's new graphical style. Developer tri-Ace has made the transition from PS2 to Xbox 360 mean quite a lot, by using the hardware to achieve a more realistic, Final Fantasyish (think fantasy armor made of sci-fi materials) look, as producer Yoshinori Yamagishi explained:
"...Star Ocean for PSX only had 2-D characters and then for the PS2 the characters were made in 3-D because the hardware enabled them to evolve in that way. For the Xbox, this is next generation hardware and obviously there's brand new technology and new abilities that can be put into the game that tri-Ace had held off on prior [to now] because the hardware was not able to handle it."
The story is not a continuation of Star Ocean 1, 2, and 3, but rather a prequel to the trilogy, "...depict[ing] how Star Ocean came to be." In fact, during development the dev team was calling it Star Ocean 0, but changed it to 4, with the official subtitle of "The Last Hope" to avoid the negative connotation of zero. WWIII pretty much levels the world with a heaping helping of "weapons of mass destruction" so mankind heads out into the stars to escape. Looking at the amazing view from the spaceships in the CG trailer, you can't help but think how unrealistic that portrayal is-a zillion stars glowing brightly in what is scientifically mostly empty space-but it's so breathtaking you don't mind.
When asked whether the title was Xbox exclusive, Yamagishi replied, "I think your question probably translated to, 'Would it be coming out on the PS3 as well?' and the answer to that is here are really no plans, nothing set in stone at the moment. We can't say right now that it will come out or it won't come out for sure. It could go either way." He did confirm that it will be on 360 first, sometime in 2009 for Japan.
Preview by Emily Balistriery
Star Ocean 4 Trailer
Pitting war machines against pink-bowed Chihuahuas.
by XSEED Games
May 23, 2008 - The original Valhalla Knights offered PSP owners a chance to customize a party of six characters and head into real-time battles with monsters and baddies galore. Now that Valhalla Knights 2 is on the way, we asked the folks over at XSEED Games to break down some details on the upcoming title's story, job classes and some prominent gameplay features. Check out your options for character creation below, because with Valhalla Knights 2, you can opt to play as a rocket-toting machine warrior or a dog. No joke. That, combined with the fact that the game features a melancholic goddess losing her wings in battle, means Valhalla Knights 2 could be quite an intriguing title.
Story
On the Day of Judgment, the gods abandoned mankind. Yet on that sorrowful day, one goddess descended from the Heavens and wrought destruction that tore up the land and parched the oceans. Despite this, mankind refused to accept such a miserable fate. A lone witch fought against the Goddess and managed to cut a wing from her back. But the Goddess could not be so easily defeated. Feathers from the fallen wing pierced both plants and animals and twisted them into monsters called Hostiae, which struck at the land and people in retaliation. Once this was done, the Goddess escaped into the heart of the world to recover. In the wake of such chaos, the witch left behind the White Crystal that would one day reveal where the Goddess slept, so this divine conflict could be brought to a close.
A thousand years passed, and two organizations rose to power. One, the Obviam Deis, seeks to destroy the Goddess, while the other, Decem Pennae, wishes to coexist peacefully with her. The two groups race to uncover the White Crystal so they can carry out their respective desires.
And now, the Kingdom of Weiselheim is recruiting Latroci, those born with the will of the witch and a destiny to protect the people from the Hostiae. One Latroci, an orphan brought up during the hardest of times, rises up to this challenge and yearns for the title of Royal Latroci of Weiselheim and quests to find the Goddess, wherever she slumbers.
Valhalla Knights 2 Trailer-PSP
Races
Human: A well-balanced, all-purpose character. Can use any job type.
Elf: Race with high intelligence that excels in using magic.
Dwarf: Excels at close-range combat due to incredible physical strength. Weak magic users.
Halflings: With their unsurpassed weapons skills and incredible speed, Halflings run circles around their enemies.
Machine: Race armed with heavy armor and powerful weapons. They can't switch job classes, but they're the only race that can utilize guns and rocket launchers.
Akatoki: Race highly trained in hand-to-hand combat. Good match with the new job class Monk, which is capable of unleashing devastating combo attacks.
Canine: This one's a mystery. But it looks like a bunch of puppies.
The original Valhalla Knights offered PSP owners a chance to customize a party of six characters and head into real-time battles with monsters and baddies galore. Now that Valhalla Knights 2 is on the way, we asked the folks over at XSEED Games to break down some details on the upcoming title's story, job classes and some prominent gameplay features. Check out your options for character creation below, because with Valhalla Knights 2, you can opt to play as a rocket-toting machine warrior or a dog. No joke. That, combined with the fact that the game features a melancholic goddess losing her wings in battle, means Valhalla Knights 2 could be quite an intriguing title.
Job Classes
Low-Level
Fighter: Good at close-range combat and can equip shields.
Mage: Good with black (offensive, elemental) magic.
Priest: Good with white (defense, healing) magic.
Thief: Extremely agile and good at close range or long range attacks. Able to equip bows.
Monk: Good at physical combat and able to execute combo attacks.
High-Level
Anchor: Magic user that can use both Mage and Priest magic spells.
Knight: A Fighter class that can use Priest magic. However, the time required to cast spells is longer then a Priest. Able to equip shields.
Samurai: Uses two-handed swords and has a higher chance of unleashing critical hits.
Ninja: An upgraded Thief class. Able to use bows as well as special Ninja weapons.
Enchanter: Magic user that specializes in inflicting status abnormalities such as Poison and Paralysis on groups of enemies.
Specialized
Machine: Race-specific job class available only to Machines. Able to equip almost all weapons, as well as special machine weapons such as guns and rocket launchers.
Guard: Race-specific job class available only to Canines.
Game Features
Customization
In Valhalla Knights 2 you can customize not only what you equip but also select the face and hair style of every character you create, along with gender, race and job class.
Skill System
You can set two different legacy skills for each job: an Action Skill and a Base Skill. Action Skills have immediate effects whereas Base Skills are inherent to the job class in question.
Attribute and Tuning System
At the "Fountain of Modification," it's possible to modify weapons and armor. Also, there's a tuning system so that a player can make improvements to the Machine job class.
Mix and Match Job Classes
Each character can equip up to three different job classes simultaneously. Although the effects of the sub-jobs aren't as immediate as the main ones, the character will have access to all of the sub-job's Base Skills.
Tell me something gamers? Would you risk it all to go to the ends just to protect your friends? I mean even though this is the fifth time you had to put your neck on the line? Well guess what you will have to face down the Espada in one big battle. You will have to team up with the unlikeliest of allies or enemies in search of Orihime. Once again they have made an awesome fighter and now to the bleach series is Bleach Heat of The Soul 5 vs. Espada for the PSP. Soul society is going to shake with triumph.
Welcome to the Hueco Mundo realm where you can visit the fabulous Los Noches Plaza. They have fine dining of souls and of course tea parties on the regular, but stand clear of the GrimJaw! As you have noticed the Bleach video games has been keeping up with the anime series very nicely, offering the abilities and story modes that follow what is out now. In this fifth installment you are in the Los Noches realm and of course dealing with the Espada, they first appeared in the game when Bleach 4 came out last year, however in this version you get a massive amount of Espada and other Shinigami characters you couldn't play with before. From Ichigo's Hollow Soul form to the Vice Captain Shinigami's with some of their Bankai modes. You have a healthy supply of characters to play with.
Now the next thing that would come to mind is, "What makes this game different then the sequels?" Well i am so glad you asked because if you are a fan of the tag battle system, well you are in luck. In this version you have the option of choosing two playable characters for huge combo mixes. As did the vs. series of capcom you can now do a double super finisher that will end in a 30+ combo hit or switch back and forth between characters. What I do like is that they made sure people don't abuse the switching of characters by adding a switch meter. It does regenerate fast and if you want to pull off the super finisher then you can hit both the right and leftt shoulder buttons to perform an inifinite meter that will last a lot longer. Once in this mode depending on the characters you have choosen, they will perform and in sync finisher or a seperate one that will happen in a turn. However you can do a double combo by using the soul move by pressing the square and triangle which will toss both characters out for a combo move.
The modes of the game are pretty linear with a few added additions. You still have your story mode with the rank system and having to perform certain deeds during fightso so you can obtain that perfect score. Then you have the Tag battle system, once inside you can make an entry of your name and pick two playabale characters to battle it out kind of like a survival mode but you can always continue. As you progress you can upgrade your team and soon enough become a Tag Battle Master. The other modes are Single Battle, Tutorial's 1 and 2, the Appendix and the Options. Yes you can merge your old Bleach data into this version as well which I always thought was a great feature. The unlocakables are fairly easy and you get the standard of movies, gallery pictures. There is a nice little easter egg in the game of footage to the new Bleach Game with a new way of playing, so I would say get cracking on unlocking that or go to youtube if you are too lazy to do it yourself lol.
Thanks to Gametrailers.com we can show you gameplay footage that will make you drool all over your keyboard. Just take a look!
That gameplay footage was very hot. As you can see you can transform into your bankai form when you reach level two and once you have powered up just hit that nice left shoulder button to gain the advantage. In a tag match with two bankai powered characters the finishing blow will be amazing.
Yes I know I am praising this game too much, but you are wondering about the flaws of this game? Honestly the only flaws that I see are the fact that SCEI has not yet brought this over for American fans. The game alone is worthy and they have enough fans of the genre to import it over to the english language. I mean naruto is here now and we have many games so far the only system that is getting Bleach love is Nintendo and I find that odd. Another thing is in the first area where you press start they have a home page option to go on the net. Now if they can do that why not add infrastructure to the mix? That is just me personally wanting to take on players over seas because I know there are many out there playing.
Time to wrap this up Bleach fans. You have a good story which hopefully some of you can read it, and even if you can't the game is user friendly so you will not have a hard time figuring out what to do. The addition of more characters especially being able to play with other shinigami and espada also adding the transformation feature makes it a superb sequel. Add a new fighting mode which you can switch off characters to create a better and more challenging game. The unlockables are a treat especially get a first look at the new side scroller coming out for the PSP. th eonly cons I see is no infrastructure and I just want the game to import over for English translation. So in closing you have a massive fighting game with many characters and hours of replay value with many characters from the series and challenges to defeat. I am giving Bleach Heat of The Soul 5 a perfect 5 out of 5 bankai transformations. Thanks again and check back for more reviews gamers "Stay Frosty".
Writen By Naquan Baity
Bleach: Heat the Soul 5 - trailer
Good news for Super Robot Wars fans
It's time for Japan and importers to get their mecha on. Super Robot Wars A has been announced for the PSP, courtesy of everyone's favorite developer, Banpresto. Not your favorite? You don't count. If you're unfamiliar with the franchise, imagine a game where you could pick any of dozens of gigantic mechas from different anime, games, or whatever and see who is, after all, the most super of robots?
Two weeks ago Super Robot Taisen producer Takanobu Terada kindly informed the gaming public that his team was working on two Super Robot Taisen games, a remake and an entirely new installment. He promised, the former would be announced shortly, and indeed Banpresto released an initial batch of information today.
Titled Super Robot Taisen A Portable, the game is a PlayStation Portable-based remake of 2001's Super Robot Taisen A for GameBoy Advance. The remake will feature enhanced visuals, full voice acting for all characters in battle and various system-related improvements (addition of skill parts and a trust-related parameter). In addition to original Banpresto-created mechs, robots from 21 anime series are set to make an appearance in the game. The game is currently 65% complete.
The game, originating on the old Game Boy in 1991, brought about a tactical role-playing style weaving in multiple storylines that are too complex for us to get into -- mostly because we don't understand Japanese. Importers should note, however, the menu system for the games are always simple enough for non-Japanese speaking players to understand. So when it releases in mid-June, don't be afraid to get your hands on this one.
Super Robot Taisen A Portable will be available in Japan on June 19th.
Super Robot Taisen A Portable Trailer
Super Robot Wars A Portable New Screens








